
AloMental: The BrainStation... |
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Can’t find the right games? Don’t get mad…. get AloMental! |

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Five educational games that help children learn essential skills that many need to move on with reading. |
Product Summary |
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The 5 games are: · "Message in a Bottle" - covers high frequency words. · "Jelly-Word" - covers handwriting/muscle memory practice. · "3-letter slots" - covers CVC/phonemic awareness. · Twin Letter Galleon" - covers double letters. · "Seal Spell" - covers phonological patterns. |
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Each game follows the UK National Curriculum for Dyslexic children aged 5-10 years.
Made up of different levels, a gameguide, a "What's the point?" section plus printable black and white pages for colouring in for the more kinesthetic learners.
Incorporates latest techniques in Neurolinguistic Programming (NLP) psychology using strengths of individual and not weaknesses.
Simple to play non-demanding activities that work on a one-to-one basis with child directly - no need for adult supervision.
Working on a pull -not push- methodology, child should not feel any great demand is required.
Game uses the trance-state that develops in pure non-stop gaming to deliver UK Curriculum learning tasks. |
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Under the Sea: competitive gaming experience for dyslexic children with subconscious learning through play. |
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· Pull not push methodology · 5 games 4 levels deep · Covers Kinesthetic Audio and Visual abilities · Competitive experience · No adult supervision required |







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Buying Options |
Price |
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PC CD-ROM Single User |
£45.00 |
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5 User standalone License |
£89.00 |
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10 User standalone License |
£109.00 |
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PC Unltd. User Network License |
£219.00 |